: Topics & Events :

[current interests.]

: 2014 :

A new Hope ... Unity Game Engine, for creating indie games on the the web and hopefully the XBox 360.
An illusive obsession ... ZBrush 4R6, to create alluring assets for my indie games.


: 2013 :

My adventures continue at XBOX LIVE indie games, creating indie games for the XBox 360.
Also, a related quest begins at Global Game Jam, #GGJ13.


During 2013, my opportunity to participate in One Game A Month, @OneGameAMonth, #1GAM, as FarNiche, (actually Far_Niche, but really FarNiche) is my affordance to expand my entrepreneurial endeavors. Taking up the challenge and creating one game a month, every month for the entire year, becomes my expression through skills, knowledge, abilities... and stamina.

Survive the One Game A Month challenge.
Ludum Dare 21 Keynote by McFunkypants
Towards the beginning and end is a jinx elf voice that pops in and out which is disconcerting, but as a whole the light hearted approach explains that away.

Voices of the Devs – Christer Kaitila (Charity Game Jam)
An IGM radio interview with Christer Kaitila (aka McFunkypants), very insightful, "Trope?"


: 2012 :

During 2012, Prototype, is a collection of previously made programs coordinated into a loosely bound GDD, Game Design Document.
2012 Synopsis : I've learned a few new tricks this year and had some things just become apparent, the first would be that this website will continue to evolve and grow, while others being; to WordPress a blog about once a month, build a Facebook presence, connect with others through Twitter, and to build some media suitable for YouTube. Then there has been an increase to the capacity on Xbox LIVE Indie Games(the new APP HUB?), with the subscription allotment, to build 20 "indie" games at 500 megabytes each. I have also found that for all the programs, game stubs, projects and solutions that I have written or re-created, none of them have become a completed game. Thus 2013.


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Challenge Completion